#Pc optimizer pro license key and email full#.Get ready to race to the finish line in this exciting game with the classic Pop-O-Matic bubble that holds and rolls the die. The suspense builds as you try to land on the Double Trouble or Warp spaces that give you additional powers. Can you chase your opponents around the board without getting into trouble and getting sent back to the starting line? The first player to get all four game pieces to the finish zone wins the game. Getting into trouble has never been so much fun! The excitement begins as soon as you press the classic Pop-O-Matic bubble to roll the die. Then race to get all your game pieces around the board to the finish zone, but be careful! You might get into trouble! Can you get all 4 of your pieces around the board without getting bumped and sent all the way back to the beginning? Keep your luck going, and send your opponents back to their starting space in this classic race-and-chase game.Trouble is a simple game for 2-4 players that requires a specialized board containing a pop-die roller (called POP-O-MATIC). According to Trouble game rules, the goal of the game is to be the first player to move all four of your pieces from “Home” to “Finish.”Ĭhose a color, and place all four of your colored pieces in your “Home” spot. Roll the die (this involves pressing the dome of the pop-die roller, causing the die to jump and roll) to determine which player goes first. The player with the highest roll goes first and play proceeds clockwise (to the left). Trouble game rules state to move your pieces from Home to Start, you must roll a 6. If you do not roll a 6, and no pieces are in play (all pieces are still on your “Home”), then your turn is over. Once one or more pieces has been moved from Home to Start, you move your pieces around the board based on the number rolled on your turn. Maybe you lost your rules or inherited a game with missing rules. Whenever you roll a 6, you get to roll the die and move your pieces again. Maybe you‘re just curious about how to play a game before you buy it. Whatever the reason, we have rules for you 7 Safari. This game does not have a penalty for rolling multiple 6s in a row. You may opt to move a piece in play 6 spaces instead of moving a piece to Start, as you do not have to move a piece from Home to Start when you roll a 6 unless you have no other moves. Pieces move around the board clockwise (left). You must count each space you move, whether it is empty or full. If you are able to land on a space that has an opponent’s piece, your opponent’s piece is set back to your opponent’s home. This includes an opponent’s piece being on your “Start” when you roll a 6 and are able to move a piece from “Home” to “Start.” You may not land on your own pieces, including to move onto Start. Per Trouble game rules, to win the game, you must be the first player to move all your pieces into the your Finish. You must roll an exact number to move your pieces into an empty “Finish” spot. If you roll a higher number than you can move (and you have no other pieces you can move), then your turn is over and your piece does not move. Pieces do not move around the board a second time. Once in the “Finish,” you may move a piece further into the Finish area if there are open spaces and roll an exact number to move that piece into the available space. If 3 or 4 people are playing, you may continue game play after one person has won to determine 2nd and 3rd places.
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